cyberwitchery lab
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papers

lab notes from cyberwitchery: short write-ups of problems we find interesting, published in the shape of a paper series.

each note is a pdf. they are not peer reviewed, exercise your own judgment and argue with us.
CW:001
august 2026
v1.0
every pull a lesson
moral history in a multi-turn trolley game
veit heller · lab note

would your trolley choice change if you knew what the person on the side track had chosen when they previously held the lever? this note turns that question into a game. people rotate between the lever and the tracks, and their choices are remembered: a person who judges others today may be judged by them tomorrow.

trolley problem repeated games moral history reciprocity agent-based models
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