cyberwitchery lab

papers

lab notes from cyberwitchery: short write-ups of problems we find interesting, published in the shape of a paper series.

each note is a pdf. they are not peer reviewed, exercise your own judgment and argue with us.

CW:002september 2026

teaching personal taste to silicate

a drawing machine for tacit thought

veit heller · case study

a drawing instrument that remembers one artist's quick judgments of its output: love, meh, hate. the ratings feed a model of that taste, which changes what the system draws next. the note reports how far the model gets and looks at the compositions it cannot account for.

read the pdf →

CW:001august 2026

every pull a lesson

moral history in a multi-turn trolley game

veit heller · lab note

would your trolley choice change if you knew what the person on the side track had chosen when they previously held the lever? this note turns that question into a game. people rotate between the lever and the tracks, and their choices are remembered: a person who judges others today may be judged by them tomorrow.

read the pdf →

new notes are announced in the log. if you want to respond to one, write to us.